Mythilo

Changelog

Everything new, improved and fixed in Mythilo, release by release.

2026-10-19 — Quicker clean-up on the Concept Art board

  • Press Delete (or Backspace) to take the selected pieces off the Concept Art board. The art stays in your library, and a selected group is dissolved rather than deleted.

2026-10-18 — Import your game design document

Turn a design doc into characters, lore, tasks and a roadmap with the AI you already use — free on every plan.

  • Import: turn a game design document into characters, worlds, lore, tasks, roadmap phases and milestones. Copy a prompt, run it in ChatGPT, Claude or Gemini, and paste the reply back.
  • Review before anything is saved: see everything the import found, untick what you don’t want, and undo the whole import afterwards.
  • Factions can be imported too. On Free those parts are skipped, and the preview tells you what was left out.
  • A new Import page in the Features section, with a live demo you can try without an account, and a step-by-step guide in the Help Center.
  • Pages across the site have clearer titles and descriptions, so Mythilo is easier to find in search results, and a missing page now shows a friendlier not-found screen.

2026-10-17 — A redesigned game library, calmer dialogs and new Pro insights

A big visual pass across the dashboard, plus a handful of new tools for Pro teams.

  • The game library and game cards were redesigned, with a new Create game dialog that offers genres and cover palettes.
  • Create and edit dialogs across Tasks, Characters, Worlds, Lore, Quests, Scenes, Factions, Vehicles, Audio, the Calendar and more were rebuilt with roomier layouts and clearer sections.
  • Project Settings: general project options and a safer way to delete a project in one place.
  • Devlog entries open in a watch-style page: screenshots as the player with a filmstrip, chapters taken from your headings, and an “Up next” list of other entries.
  • Extra insight panels on the Analytics page.
  • Brand your public feedback page — add your logo, accent color and a welcome message.

2026-10-12 — The Mythilo Affiliate Program

Share Mythilo and earn a commission when teams you refer upgrade.

  • Apply to become an affiliate from the new Partners page, or accept an invitation from us.
  • An affiliate dashboard shows your referrals and the commission you’ve earned.
  • Referral links follow a visitor until they sign up, so the right affiliate is credited.
  • Affiliate Terms are published alongside the program.

2026-10-11 — Mythilo Pro launches

Pro is live, with a mood board, a full-screen Relationship Web and priority support.

  • Concept Art Board: a freeform canvas where you drag, resize and group art into color-coded clusters, then pull pieces back out.
  • Relationship Web: a full-screen graph of how your characters, places, lore and art connect. Add only the nodes you want.
  • Priority support is flagged on the Support page for Pro teams.
  • Scenes dialogue has a character picker for speakers, an “addressed to” field, and a chat-bubble preview of saved dialogue.
  • The project Overview now shows every Indie and Pro tool, with what each plan unlocks.
  • You can hide image titles on the Concept Art board.

2026-10-10 — Scenes, and a sidebar that fits your game

  • Scenes: plan cutscenes and narrative moments, and write their dialogue with a built-in editor.
  • Add or hide project tools instead of seeing 25+ in the sidebar. Hidden tools keep their data.
  • Existing projects keep their own tool selection when the default set for new projects changes.

2026-10-09 — Game Page, Quests, Audio Bank and more Pro tools

Five new Pro tools in a day.

  • Game Page: a public showcase for each game, with a rich-text description, a social-style feed of posts that players can like and comment on, and an About page.
  • Quests: main, side, bounty and hidden quests with a giver, objectives and rewards.
  • Audio Bank: a searchable library of music, effects, voice and ambience, with upload and in-app playback.
  • Dev Calendar: meetings, deadlines and releases on one shared calendar.
  • Visual Timelines for characters and lore.
  • Game Inventory: weapons, armor, consumables and materials, ranked by rarity.

2026-10-08 — Factions, Vehicles and Collectibles

  • Factions: guilds, houses and armies for your world.
  • Vehicles: cars, ships and mechs with custom stats.
  • Collectibles: currency, cosmetics, key items and trophies, ranked by rarity.
  • Plan badges in the sidebar are color-coded bronze, silver and gold, so you can see what each tool needs.