Plan every story beat from quest to dialogue.
Track every quest, set up each scene — where it happens, who is in it and what happens — and write its dialogue in the same place, then play it back or read it as a conversation.
What you can do
- Quests with structure: Quest type, giver, numbered objectives and rewards in one journal, sorted by main, side, bounty, fetch, escort and hidden.
- Scenes for cutscenes and conversations: Define the location, the cast and the purpose of a scene before you write a word of dialogue.
- A dialogue editor built for writing: A speaker and an addressee on every line, picked from your own cast — then play the scene back like a visual novel or read it as a chat.
Plan
Available on the Pro & up.
Dream it up
Before there’s a task list, there’s a world.