Mythilo

The clock is short. Skip the setup.

You have a weekend, not a month. Spin up a workspace in a minute, split the work, and have playtest notes waiting when the timer runs out.

Sound familiar?

  • Setup eats the first hour: Choosing tools and inviting people shouldn’t cost you a tenth of the jam.
  • Everyone’s on a different page: Tiny teams still step on each other without a shared list.
  • Feedback arrives too late: Testers play in the last hour and their notes vanish into DMs.

What helps

  • Teams & Roles: Share one code and your team is in.
  • Tasks: A board to split the work and see what’s left.
  • Playtesting: One public link so testers can send ratings and bugs without an account.
  • Devlog: Post builds as you go and leave a record when the jam ends.

Plan

Free. The free plan covers a whole jam team — no card, no time limit.