The clock is short. Skip the setup.
You have a weekend, not a month. Spin up a workspace in a minute, split the work, and have playtest notes waiting when the timer runs out.
Sound familiar?
- Setup eats the first hour: Choosing tools and inviting people shouldn’t cost you a tenth of the jam.
- Everyone’s on a different page: Tiny teams still step on each other without a shared list.
- Feedback arrives too late: Testers play in the last hour and their notes vanish into DMs.
What helps
- Teams & Roles: Share one code and your team is in.
- Tasks: A board to split the work and see what’s left.
- Playtesting: One public link so testers can send ratings and bugs without an account.
- Devlog: Post builds as you go and leave a record when the jam ends.
Plan
Free. The free plan covers a whole jam team — no card, no time limit.