Game character sheet template
A character bible template for game writers and designers: who they are, what they want, how they look and how they sound.
Game character sheet template
A character sheet keeps a character consistent across everyone who touches them: the writer, the artist, the animator and the voice actor. The most useful parts aren’t the physical details; they are what the character wants and what they would never do. Those answer the questions that come up in the middle of a scene.
Keep a one-line version of each character at the top of your cast list. If you can’t describe someone in a line, the cast is probably doing too many jobs for too few characters.
Game character sheet template: part 1
- What do they want, and what is stopping them? Everything about their behaviour follows from this.
- What would they never do? Limits make a character feel real, and they save time when writing dialogue.
- How do they speak? Three concrete habits (short sentences, an odd phrase, never answers directly) beat a paragraph of adjectives.
Game character sheet template: part 2
- # [Character name]
- ## At a glance
- - Role in the game: [Protagonist / Ally / Rival / Antagonist / Merchant / Background]
- - Age:
- - Occupation:
- - First appears in: [level or chapter]
- ## Motivation
- - What they want:
- - What is stopping them:
- - What they fear:
- - What they would never do:
- ## Personality
- [Three or four traits, each with an example of the trait in action.]
- -
- ## Voice
- - Speech habits (three concrete ones):
- -
- -
- -
- - Words they use a lot:
- - Words they would never say:
- - Sample line:
- ## Appearance
- - Silhouette (can you recognise them as a shape?):
- - Distinctive features:
- - Clothing and why:
- - Colour palette:
- - References:
- ## Backstory
- [A paragraph. Only what affects what the player sees.]
- ## Relationships
- | Character | Relationship | Tension |
- ## Role in the story
- - What they do for the player:
- - How they change over the game:
- - Where they end up:
- ## Gameplay
- [If they fight, trade, teach or follow: abilities, behaviours, stats.]
- ## Open questions
- -